For my first collection on 8bidou, I wanted to link my mathematical works with the constraints of the 24x24 monochrome grid. There's little opportunity for detail in such a space, but treating each pixel as a separate part of a grid with the possibility of 256 states is a good starting point.
In this piece, the sine of the x-coordinate is multiplied by the cosine of the y-coordinate, and this is mapped to a greyscale value. Differing scales, ranges and offsets produce variation, and I've curated four pieces that feature strong vertical striation.
In this piece, the underlying value of each pixel is generated by multiplying the x and y position, then adding the sine and cosine of this value, mapped to a grayscale palette. Differing scales, ranges and offsets produce variation on a circular, chequerboard pattern, centred around a cruciform vortex.
In this piece, the underlying value of each pixel is generated by multiplying the x and y position, mapping this to a greyscale value weighted towards the extremes of black or white. Differing scales, ranges and offsets produce variation on a circular, chequerboard pattern, centred around a cruciform vortex.
In this piece, the underlying value of each pixel is generated by mapping the x-position, multiplied by 2 and then by the y-position modulo 2. This value then maps -16 to 8 from black to white. Differing scales, ranges and offsets produce variation on a circular, chequerboard pattern, centred around a cruciform vortex.